![]() Sets the color for the top of the gradient. Choosing the Active option turns off gradient background in all of the views except the active viewport.Īpplies the gradient settings to all of the views.Īpplies the gradient settings to the active view. The hyphenated version adds command line options.ĭetermines the state of all viewports. The command acts as a “toggle.” Run it once to turn gradient background on, run it again to turn it off. Specifies the transparency of the object finish.ĭisplays a customizable color gradient as a viewport background. Specifies the strength of the gloss color. The drawing is either handled by Windows or by OpenGL graphics cards. The display pipeline handles all the drawing of viewports – wireframe, shaded, ghosted, etc. Specifies display attributes for mesh objects. Use separate widths for u- and v-isocurves. Use separate colors for u- and v-isocurves. Use the specified color for all surface edges. Use the color specified for the isocurves Specifies display attributes for surfaces. Specifies display attributes for point objects. Use the specified color for all control polygons. Shades entire object with highlight color. Shade-highlight selected surfaces and polysurfaces Specifies the display attributes for objects. Note: Transparency is not available when the Pipeline Set size of axes as a percentage of the grid extents. Set colors for grid axes in Options> Appearance > ColorsĬlick the color bars to specify the colors in the Select Color Specify the settings in individual modes. Use settings specified in Document Properties > Grid Specifies the grid settings for the display mode. The directional lights are converted to camera-directional lights using world-coordinates.Ĭlick the color bar to specify the color in the Select Color This option deletes all current values in the dialog, even if there were no directional lights found in the scene. Lights, and uses up to eight lights to populate the fields in the dialog. Identifies any lights in the scene that are Directional Setting the directional value to 0,0,0 means “Don’t use this light”, since that has no direction. Set an x-, y-, and z-direction and color for each light. Uses the light objects that exist in the current model/scene. Used when no other lights are specified or are used. Use the color specified in the object’s Properties Top Left Color/Top Right Color/Bottom Left Color/Bottom Right Color Specifies an image for the viewport background. Use settings specified in Options > Appearance > Colors Options: Appearance Advanced Display Settings ![]()
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